
Marion Elizabeth

Twiddle Twerps
Four Companions Learn to Fly
Orlando, FL
Iron Pixel Studios
January 2024
The Twiddle Twerps are lovable and relatable characters who deal with common challenges kids face today. Laugh, cry, think, and dream with our cast of friends who are loyal and learn from each other as their collective imagination takes them wherever they want to go.
A collaboration between Iron Pixel, LLC and Puppets on Hand brings together professionals from all aspects of the industry to produce this piece. Across the board this project was and continues to be a creation we are not only proud of, but hold close to our hearts. Emotionally invested and engaged from the initial read of the script, cast and crew recognized an immediate connection with the Twerps. Honestly, no matter how many times we’ve viewed the piece, it continues to make us laugh.
We wish to stoke the fires of imagination in today’s young audience, with the hope of developing investigative, curiosity-driven youth, with excellent problem solving skills.
This particular part of the project entailed fabricating fun fact commemorative
collector's cards for our heroes. Stanley, Norton, Ernie, Egbert and Stanley's annoying sister, Shelly, are all flightless birds. Lead by Stanley, the friends are savvy enough to use one of Leonardo daVinci's inventions to help them get off the ground.
The collector's cards are commemorative cards distributed as promotional material.
Courtesy photo - Property of Iron Pixel Media 2024

STANLEY T-Rexus minimus
Hunter Commander and Chief
A young headstrong rooster and self-appointed leader of the Twiddle Twerps, Stanley possesses a natural ability for leadership. Like most chickens, he is adept at problem-solving, and takes his position as commander and chief of the team. Although fearless and brave, he prides himself on doing the right thing—no matter what.

NORTON Nortonaes libre wormus
Stryker Engineering and Tactical
The brains of the group, Norton is Stanley's right hand, possessing a keen mental map to skillfully direct the Twerps' projects and objectives. Using his intellect and creativity to sell the guys on DaVinci's flying machine, it doesn't take him long to set the plans into action.

ERNIE Matturnus nervosa
Landon Crew Commander
Although a seemingly nervous individual, Ernie's bold resolve emerges with a little encouragement from his friends. With incredibly large eyes and muscular legs, he can see danger and outrun it—fine qualities for commanding his crew to safety.

EGBERT Garulus stalkbilicus
Ace the Crew
This laid-back kiwi chick is literally--“the crew”. His compact and diminutive form is the safest choice for the Twerps test flight subject. His subdued, nocturnal nature accounts for his seemingly dim demeanor, but don't let that fool you. Egbert repeatedly obliges his friends as their test subject making him the ride-or-fly, chill member of the group. Territorial by nature, he has been known to stalk clubhouse trespassers.


SHELLY Shellius enochlitikos
Stanley's little sister
Frequently the messenger delivering the chore list to Stanley at the most inopportune times, Shelly brazenly ignores the sign on the door prohibiting “chicks.” To Stanley’s chagrin, Shelly reminds him that he also is a chick. Tasking herself with telling the rest of the Twerps when to be home for dinner, she can easily be derailed at the mention of her favorite show, My Little Dove Tails.
